feature
new
Add a stamina stat to limit powerful moves.
Talon
2026-11-02 02:32
The current meta revolves around using most of a character's move points to create a single powerful damage move with very few debuffs, with a few other cheaper buff and debuff moves designed to supplement it. I was thinking instead of the move point system, to have a move stat that determines the amount of moves a character can have available at once (thinking it starts out at 5, gain 1 every 5 levels, and it can be increased for one stat point). There would also be a Stamina stat that progresses at a similar rate to how move points used to, but you can also spend a stat point to increase it by 5. The move point cost of a move would become the stamina cost. If you don't have enough stamina to pay the cost, you can't use the move (or you spend HP instead). Stamina would be recovered by ending your turn with AP remaining, for every AP left, you would regain 1/5 of your stamina. I think this will help stop spam of high-cost moves, encourage more move variety especially in damage moves, and generally slow down the game so that matches can last longer.
Comments (2)
Wrecksler
2026-11-09 18:02
Sounds interesting, but I'd like to have more opinions on this, wonder what others think of it.
Cameron Blackridge
2026-11-09 18:29
I like the idea of a stamina system personally. I think it would make decisions for moves in fights more strategy based and like Talon said, would increase the variety and duration of battles, especially in PvP.
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