UFL MINI

Changelog

17.05.2026

  • Added Challenges - a way to challenge others to a fight
  • While math captcha was fun, I found a better alternative that is just a checkbox but has better protection againts bots

16.05.2026

  • Style update
  • Refining and improving the AI narration
  • Added announcer

15.05.2026

  • Added PvE fights with AI narration
  • Added ranked matches, stats, and levelling up (unranked matches are still an option)
  • Added currency, shop, market, items and inventory! With trophy taking, stripping and more.
  • Bug fixes and improvements across the board

07.04.2026

  • Added typing indicators, upload indicator and "move pondering" indicator to chat.
  • Fixed image uploads.

30.03.2026

  • Fixed a critical bug that caused connection issues at the start of the match. Sorry guys.

23.03.2026

  • Added online status indicator.
  • Added last active at indicator.
  • Improved hints on profile edit page.

22.03.2026

  • Fixed a bug introduced in one of the previous updates that broke chat.
  • Added captha to login and signup forms to protect from bots.
  • Added fatality effect.
  • Disabled native notifications.
  • Fixed button styling.

20.03.2026

  • Added feedback section.
  • Polished UI and added animations.
  • Added room invitations and improved room management UI (if you could call it that haha).
  • Changed notification sounds from beeps to custom made, hand crafted notification sounds. Idk might change later. Leave feedback if you like them or not.
  • Added gravatar-like user-info dependent generation of default avatars in the style of lucha masks.

14.03.2026

  • Added an option to make rooms public, and a list of public rooms is now available. Anyone can join public rooms and chat, observe or participate.
  • Added an option to vote a player from Participant to Observer.

13.03.2026

  • Added this changelog! First entry.
  • Added Disqualification and Victory conditions. Currently you can choose whether a fighter is disqualified upon knockout or death. Victory condition has only one option for now - the last fighter that's not a loser becomes winner.
  • Added Finisher moves. These moves have an additional condition that has to be met for them to be able to succeed - either 25% HP, or KO state of the target. Finishers also have a penalty and can backfire. But in the spirit of the flexibility of the system, you decide how you want to use them.
  • Improved UI
  • Stability improvements, bug fixes. Most importantly - reconnection bug was fixed.