UFL MINI
review implemented

New Player Experience

Eden 'Overdose' Stone 2026-05-24 19:54
Starting off seems to be very painful at the moment and I think XP should be increased in PVE and majorly increased in PVP.

At the moment, it takes you a lot of fights to get from 1 to 2 in PVE and you're stuck not having access to a lot of the attacks you wish you did or enough score to do much.

The first fight is also a big toss up since you're outmatched at the start, or at least it feels like that.

My recommendation would be to bump up the numbers a bit. It's usually the first few levels that are the hardest and they dictate if someone sticks around or not.

Comments (4)

Anonymous 2026-05-25 19:15
agreed
Wrecksler 2026-05-25 20:49
So the easy fix could be to adjust the difficulty vs reward for our "easy" opponents - Street Thug and Lisa Pink. I reduced their difficulty and increased the XP gained. Let me know if this works better. But after all systems are in place I will need to go over and fine tune all of it anyway. The difficulty is supposed to be progressive, each level costs more XP and I believe the total XP to reach max level is around 35k or so, last I checked.
Wrecksler 2026-05-25 20:50
What I mean is that I don't want players to reach lvl 50 by farming NPCs day and night for a couple days haha. We have other discussions and feedback entries about how to give more incentive to prefer PvP over PvE.
Wrecksler 2026-07-19 19:07
There were many tweaks into new player experience. I'll close this for now, but feel free to bump it or open new one if it still feels bad.

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