bug
implemented
AI Narration (Bugs?)
Toruna
2026-06-15 14:15
I've come to realize that, if you "stun" your opponent in an PvE fight, or continue a fight past the knock-out / kill, the AI-narration text that would come upon the bot's ended turn, doesn't.
I haven't tested this for PvP fights, but I assume it's the same.
This means that if I have some sort of move that stuns my opponent for more than a turn, the AI forgets everything that happened between when they gained the condition, until it's a turn that they can act again.
This includes subduing them, passing a few turns, and then reviving them.
I haven't tested this for PvP fights, but I assume it's the same.
This means that if I have some sort of move that stuns my opponent for more than a turn, the AI forgets everything that happened between when they gained the condition, until it's a turn that they can act again.
This includes subduing them, passing a few turns, and then reviving them.
Comments (1)
Wrecksler
2026-06-16 11:59
Yes, I've noticed that as well in my tests, as well as an issue where part of narration was being swallowed internally without ever being shown to the user, while the AI did see that text. Which resulted in a feeling like part of the story was skipped (because it was) especially during the aftermath phase.
Both issues should be fixed now, I was fixing it yesterday in particular. But if it's not, feel free to comment or open a new issue.
Both issues should be fixed now, I was fixing it yesterday in particular. But if it's not, feel free to comment or open a new issue.
Log in to comment.